GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • A Geographer's Guide to Building Game Worlds

    Location:  Congress Saal 2, 4th Level
    Format: Lecture
    Track: Design, Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    In the process of generating game worlds, designers and developers strive for originality and creativity. However, they often put their game titles at risk by not considering various aspects that can impact the reality of their worlds, either the logical consistency of the milieu or including elements that have real-world connections and potential impacts. This lecture, presented by a geographer and cartographer with 20+ years of game culturalization experience, will elucidate the primary factors game developers should consider in order to make their worlds seem more real, more relevant, and potentially free of inappropriate cultural cues.


    Attendees will gain a clear understanding of how principles of geography, geopolitics, and culture impact the design of game worlds and cultures, and also grasp how the fundamental design of game worlds has real-world impacts on the potential success of the game.

    Intended Audience

    Anyone involved in the creation, adaptation and distribution of game content.