GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Alien Cultures: Rebooting 'Master of Orion' with a Global Team

    Speakers:
    Location:  Congress Saal 2, 4th Level
    Format: Lecture
    Track: Production, Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Wargaming took on multiple challenges to deliver the legendary reboot of 'Master of Orion'. Internal challenges included publishing with a third-party studio, cultural and time barriers to communication, setting expectations for development, communication, and publishing while simultaneously developing new internal processes. External challenges included a popular IP that set player expectations globally, the perception of the Wargaming brand as only F2P, working with the community and UX testing to balance the need to address the previous generation of 4X space strategy players, and making the game approachable for a new generation of gamers.

    Takeaway

    Learn how the team overcame obstacles and managed remote third-party teams across multiple languages, time zones, and cultures, to create an epic franchise reboot intended to both satisfy older hardcore gamers and widen the appeal of the genre by making it more approachable to a younger and more diverse audience.

    Intended Audience

    Anyone who encounters multiple layers of difficulty in game production, design, and development, particularly in the face of stacked internal (cultural, linguistic, time zone) and external (community, IP, competition) challenges.