GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • All the Insights, Data, and Trends

    Speaker:
    Location:  Offenbachsaal, 1st Level
    Format: Lecture
    Track: Business, Marketing and Management
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Valued at $104 billion this year, video games have grown into a mature entertainment market. The popularization of new distribution channels (digital console, downloadable PC), new devices (mobile, VR), and new revenue models (free-to-play) have grown and fundamentally changed the games industry. This presentation will asses the current games market and how different publisher types navigate the new digital landscape. It will identify the key drivers of change and take a look at what's happening on the horizon.

    Takeaway

    In this first ever integrated overview of the worldwide gaming market, attendees will get a comprehensive perspective on sales for the combined digital and physical games markets. The presentation will enable a clear understanding of the leaders in each platform and the correlation between physical and digital best-sellers.

    Intended Audience

    The presentation is applicable to a broad array of GDC Europe attendees at all levels. It is intended for anyone- from developers to marketers- who wish to have a clear understanding of where consumer demand exists for physical and digital gaming categories.