GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Automatically Scaling Backend Architecture with Microservices

    Location:  Congress Saal 1, 4th Level
    Format: Lecture
    Track: Programming
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    Learn to perform miracles by utilizing a state of the art game backend that's simple in its design and leverages Service Fabric, an Actor Model based software framework on Azure, and distributed systems that won't add unnecessary complexity to existing monolithic counterparts and add the peace of mind of disaster recovery and scalability. Topics covered include software design and common pitfalls to avoid.


    Attendees will learn how to leverage the actor model with Service Fabric. Participants are given clear examples of the game related features in an actor system, as well as common pitfalls. The knowledge conveyed will inspire the audience in developing actor based game features optimized for distributed, survivable systems.

    Intended Audience

    Audience members should have some years experience in software development. Distributed system development and cloud based software engineering knowledge is recommended but not required to benefit from this talk. Multiplayer game developer will benefit the most from this presentation, and anyone involved with DevOps will gain insight into actor systems.