GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Balancing Your Game: A Formula-Driven Approach

    Location:  Congress Saal 3, 4th Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    Game balancing can be an esoteric art form, and there are few resources available to learn about it. How long should this quest take? How much should a sword cost? How much health should a Dragon have? This session will provide you with the tools to answer these questions. An emphasis is placed on using formulas to balance the game rather than slow trial and error.


    Brian will share the methods used to balance dozens of games and show you how to apply these methods to your game. He will cover the set up, process and share the exercises he's done to prepare for balancing even the most intricate game systems.

    Intended Audience

    This talk is aimed at system designers and product managers who work with in-game values. A basic knowledge of spreadsheet software is required.