View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Europe Mobile App. You can download the app on iTunes or Google Play.
*If you have utilized the Mobile App in the past, don’t forget to download the update!
This session will discuss challenges when developing a technology for a AAA game in a studio strongly driven by artistic vision. The talk will highlight custom solutions used in 'The Witcher: Wild Hunt' that were essential in making the final game possible. It will try to shine some light how CD Prokekt RED approached bridging the gap between the high demand on the game's complexity and quality vs the technological limitations of current hardware, as well as production pipelines.
This presentation will focus on three principal areas in the 'The Witcher: Wild Hunt's' engine: gameplay scripting, environment construction and their open-world streaming solution, their pros, cons and postmortem follow-up.
Better understanding of the common technological and production pitfalls that surface when transitioning from level based to open world games. Awareness of the constantly growing gap between needs fueled by creativity and technological limitations that can be usually encountered in tools, production and hardware. Finally, the presentation will provide some new ideas for the tools that could be built and used to improve productivity and thus, the overall game quality.
Mid-level to senior programmers and producers. People interested in improving productivity of their teams and mitigating technical and production risks encountered in game development.
Welcome! You can use the Session Scheduler tool to browse sessions and build a custom event schedule. Once you've saved your personal schedule, you can access it from the free GDC Europe Mobile app (available approximately 30 days before the event). Note: use the same login/password on the Mobile app that you set up on this web site.
Step 1. Create an account. Use the "Create Account" button at the top of the right-hand corner.
Step 2. Choose a view. Select either the "List" or the "Grid" icon. (It's the same data, just a different view of the sessions.)
Step 3. Choose your sessions. Click the "Add" or "Remove" button next to each session to add it to, or remove it from, your personalized schedule.
Step 4. Review your schedule. Push the "My Schedule" button in the left column to view your selected sessions.