GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Europe Mobile App. You can download the app on iTunes or Google Play.

*If you have utilized the Mobile App in the past, don’t forget to download the update!

All SessionsSpeakersMy Schedule
View Sessions As:
  • CANCELLED: Take Your Art Department Seriously: A Nordeus Case Study

    Location:  TBD
    Format: Lecture
    Track: Production, Business, Marketing and Management
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    Among the varied skill sets involved in game production, top-quality art is fast becoming absolutely critical. Not only is a game's art crucial to a player's experience and long-term engagement, it has become a key differentiator in today's mobile gaming market.

    For Nordeus, a developer known for its global hit 'Top Eleven', art had long been its weakest link. With new games in the works, the challenge was clear: level-up their art as soon as possible! Join Daryl Clewlow, Nordeus' Head of Art, to hear how he took this challenge on and successfully rebooted their art to a world-class level.


    From Daryl Clewlow's unique experience at Nordeus, attendees will learn about the importance for gaming studios to raise the quality of their art, as well as the strategies used to achieve this. Using examples from Nordeus' latest game, attendees will learn the best practices in running a successful production pipeline.

    Intended Audience

    The intended audience will be any gaming professional who wishes to learn about the importance of a solid Art Department in achieving success.