GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Creating Conflict: Combat Design for AAA Action Games

    • Michael Barclay  |  Lead Level Designer, Cloud Imperium Games
    • Sam Howels  |  Principal Designer, Deep Silver Dambuster Studios
    • Pete Ellis  |  Level Designer, Guerrilla Cambridge
    Location:  Congress Saal 2, 4th Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Experienced developers from studios including Guerrilla Games, Dambuster Studios and Cloud Imperium Games discuss creating combat scenarios for AAA action games.

    The panelists will take audience members through the various steps and considerations for creating action packed scenarios for first and third person action games. This includes narrative goals and implementation through to specific geometric arrangements of cover, for both linear and open world action games.


    Attendees will learn multiple elements that go into developing fun, challenging encounters for a range of linear and open world action games. These include narrative context, narrative pacing in combat, crafting environments to balance difficulty and consideration of cover layout with regards to behavior.

    Intended Audience

    The intended audience will be developers invested in action games, specifically third and first person shooters, who are looking for a fresh perspective on the challenges of developing action based scenarios.