GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Creating Stories for Games

    Location:  Offenbachsaal, 1st Level
    Format: Lecture
    Track: Design, Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Not Recorded
    Audience Level: Intermediate

    Everyone loves Pixar movies and there's a reason why: they know how to tell a compelling story. In this one-hour lecture, Matthew Luhn, Pixar Story Veteran, will share his creative process for developing great ideas and stories, and how the game industry can utilize these techniques to push the boundaries of interactive storytelling.


    By the end of this one-hour lecture, attendees will learn how to:
    -Make audience and character interaction compelling and emotional
    -Communicate a unique and compelling story in 30 seconds to 3 minutes
    -Create well structured stories with the Story Spine
    -Harness the "Universal Truths" that connect with all people

    Intended Audience

    The target audience that will benefit from my presentation are:
    Game writers, Screenwriters, TV Writers, Novelists, Playwrights, Filmmakers, Directors, Producers, Animators, Storyboard Artists, Actors and Business Professionals.