GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • From 1 to 2: Postmortem of Making a Sequel to a Popular Mobile Game

    Location:  Europasaal, 1st Level
    Format: Lecture
    Track: Independent Games Summit
    Pass Type: Independent Games Summit Pass, Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    You thought that making a 1 hit success game was the hardest?
    Most developers will tell you that the hardest part is iterating that success through a sequel of your most popular game.

    If you don't want your next game to live in the shadows of your previous hit, you may need to ask yourself the right questions about why you're doing a sequel, and what your are players awaiting from a sequel. However, these are just the "tip of the iceberg" questions, and beginning of your journey through developing and launching a sequel game.

    Based on developer stories and his own studio experience, Sebastien will try to cover in-depth the key questions a developer may ask about developing a sequel to a game.


    Based on developer stories and our own studio experience, I will try to cover in-depth the key questions a developer may ask about developing a sequel to his/her game:
    - When do you decide to make a sequel instead of continuing to update your existing game?
    - What do the players want from your sequel? What do you want as developer?
    - What are the most common mistakes and assumptions about doing a sequel of an existing game?
    - How do you migrate your players from the original first title to the sequel?
    - What do you do if the sequel is less popular than the original game?

    Intended Audience

    All indie developers and game designers would be interested in this session especially the ones with 1 game live