GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Europe Mobile App. You can download the app on iTunes or Google Play.

*If you have utilized the Mobile App in the past, don’t forget to download the update!

All SessionsSpeakersMy Schedule
View Sessions As:
  
  • Hiding in Plain Sight: The Untapped Resource that is Helping Ubisoft to Make Better Tools

    Speaker:
    Location:  Europasaal, 1st Level
    Format: Lecture
    Track: Programming, Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    Have you ever met a game developer who doesn't want to have efficient tools and pipelines? Maybe not, but what you may not know is that we can be more productive by using a familiar yet unlikely source: our games.
    In this presentation, you will learn how Ubisoft has improved productivity by applying design patterns, the same that we would find in our games, to our tools and pipelines.
    Not only does this save time for the people who use those tools and pipelines, but it also benefits the tools developers, technical directors, and producers who support them.

    Takeaway

    Attendees will take away a list of common patterns that are designed to improve productivity, the context in which they can be used, examples of how they were used on tools for the 'Assassin's Creed', 'Rainbow Six', and 'Far Cry' franchises, and how to apply them to your own tools.

    Intended Audience

    No pre-requisite knowledge required. Programmers, Tools Programmers, Technical Directors, Technical Artists, Producers, Managers would benefit from this presentation. However, the material is general enough that all game developers could benefit from the information in this presentation.