GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • How King Uses AI in 'Candy Crush'

    Location:  Congress Saal 2, 4th Level
    Format: Lecture
    Track: Programming, Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    'Candy Crush Saga' is one of the biggest mobile games today and there's a huge demand for new levels in addition to the existing 1,000 levels. With frequent releases of new levels, the challenge to regression test all levels to make sure they are ok is increasingly more difficult for each release.

    Alexander will describe how King tackles this task with the help of AI and existing test frameworks. He will share valuable takeaways leaving attendees with a better understanding of how AI can help with testing that's getting too difficult to master with traditional testing techniques.


    Attendees will leave with insight into how a leading gaming company uses state-of-the-art AI techniques to improve its level design.

    Intended Audience

    This talk does not require any prerequisites and should be of interest to anyone interested in AI techniques in games.