GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Level Design in 'HITMAN': Guiding Players in a Non-Linear Sandbox

    Location:  Offenbachsaal, 1st Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    During the final development stages of 'HITMAN' user research showed that players had fun, but that the learning curve was way too steep and the scale of the first level (Paris) was incomprehensible. The game had reached the goal of going back to the roots, but it became apparent that the team had to improve the player guidance and teach players how to think and act like 47 without changing the sandbox core of the game. The speakers will illuminate the challenges of designing the tutorial and a linear guidance system in 'HITMAN' to support the open-ended sandbox structure of the game.


    The attendees will get an understanding of the complexity of designing linear, hand-crafted experiences in an otherwise fully open world environment. They will also get an insight into how they taught players to play the game and how they designed the tutorial and the opportunity system through rapid user testing.

    Intended Audience

    Developers working with sandbox games and player freedom. Developers combining systemic features and custom scripting, narratives in sandbox games.