GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Life After Launch: How to Grow Mobile Games with In-Game Events

    Speaker:
    • Simon Hade  |  COO & Co-Founder, Space Ape Games
    Location:  Congress Saal 3, 4th Level
    Format: Lecture
    Track: Business, Marketing and Management
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Space Ape is a 100-person studio, yet only a handful of people are working on their live games. Learn how they continue to grow revenue month after month through sophisticated live operations that allow designers, product managers and other non-technical team members to keep the game fresh with new content, troops, defenses and event types every week with little to no developer support.

    Takeaway

    Find out how Space Ape builds sustainable Live Ops into their game by reviewing the playbook for Samurai Siege, Rival Kingdoms and Transformers: Earth Wars. Learn to analyze the impact of events and get the tools needed to operate and grow your game without ongoing developer support.

    Intended Audience

    Mobile game developers, designers, product managers and analysts who are thinking of adding Live Ops to their games or launching a mid core game soon.