GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Listen to a Demanding Audience: Developing the PC version of 'For Honor'

    Speaker:
    Location:  Offenbachsaal, 1st Level
    Format: Lecture
    Track: Business, Marketing and Management, Programming
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video

    The importance of developing a PC-tailored feature set for multi-platform console AAA games is a much-discussed topic amongst audiences: PC versions need to meet specific expectations of the PC community. At Ubisoft Studio Blue Byte, the team focuses on delivering quality in PC games by staying close to their players.

    In close collaboration with development teams within the Ubisoft studio network, the PC version of "For Honor", a AAA multiplatform console title, is in production at the Blue Byte Studio Dusseldorf. This talk highlights challenges the Blue Byte team faces when creating an outstanding and tailor made game experience of a console title on PC, living up to the expectations of a demanding PC gamer audience around the world, including controls, graphic settings and much more.

    As a dedicated PC developer for more than 25 years, Blue Byte can draw upon its vast experience to meet the constantly evolving challenge of the PC market.

    Takeaway

    Attendees will get to know the challenges the team at Blue Byte faced when developing "For Honor" for the PC platform, how these were solved, as well as the lessons learned along the way. The talk gives insights in how the intensive collaborations between the different sites were managed and what we learned in the process.

    Intended Audience

    This talk is intended for everyone interested in the challenges of the PC market and adaptation of console titles.