GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Low Complexity, High Fidelity: 'INSIDE' Rendering

    Speakers:
    Location:  Offenbachsaal, 1st Level
    Format: Lecture
    Track: Programming
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    This talk will detail the techniques used to achieve high visual fidelity in the context of the uncompromisingly simplistic aesthetic of 'INSIDE', Playdead's follow-up to the critically acclaimed 'LIMBO'.

    They will describe a variety of effects used to achieve an atmospheric look, including local shadowed volumetrics and a robust water-rendering system. Seeking to fine-tune every pixel led them to author lighting as entirely separate diffuse, specular and bounce-light entities, while focusing on artist-approachable tools meant utilizing analytic primitive-based ambient occlusion and screenspace reflections.

    Further, they will elaborate on how the subtle details of artwork can be saved from drowning in color-banding, by properly using dithering to get rid of distracting artifacts.

    Takeaway

    The takeaway from this presentation will be a view into the tech behind a unique art style, as well as a series of specific steal-and-implement-yourself improvements to the techniques required to make a simple yet elegant aesthetic come to life.

    Intended Audience

    Graphics Programmers and highly technical artists.