GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Narrative Experience First: Interaction Design in 'Fragments of Him'

    • Mata Haggis  |  Associate Professor of Creative and Entertainment Games, Game and Narrative Designer, NHTV University and Matazone
    Location:  Congress Saal 3, 4th Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    The design of 'Fragments of Him' is 100% driven by the goal of keeping the player involved in the story. This required many small design choices to be made about how to smooth the player's experience and how to amplify the narrative with the interactions.
    This talk will cover the successes and failures we came up against in the development of the game, including many practical examples of topics such as reticule design and iteration, forced player movement, removing interactions to create additional immersion, and more. The session delivers many tips you can apply to improve your own games.


    Attendees will leave with an enhanced appreciation for the contribution of interaction design to players' narrative involvement, and many practical tips in how to apply similar principles to their own games.

    Intended Audience

    The audience will be interface and interaction designers looking for further insight into how their craft influences narrative immersion, and game writers who wish to further understand narrative design.