GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • No Text, No Tutorial: Fully Embracing Human-Centered Design in VR

    Location:  Congress Saal 1, 4th Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    VR and especially tracked controller VR, requires a dramatic shift in UX development. Many common UX constructs were built for a 2D screen and don't work in three dimensional space. At first glance this can present a huge challenge to VR developers. However, with careful thought, this change opens up whole new interaction models that are more intuitive and natural for players.
    This talk will review trailblazers in the field; discuss human-centered design principles and explain how to take these principles further in our upcoming title.


    Attendees will learn how to effectively iterate on UX conventions to make natural and human-centered design choices in their VR titles.

    Intended Audience

    Developers already working in VR, or those interested in UX considerations when approaching VR development.