GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Psychology of Virtual Reality: Presence, Agency, Social

    Location:  Congress Saal 2, 4th Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Virtual Reality is a user centered medium like no other before. Understanding the psychology of the user is key to shaping experiences fit for the virtual world with its current technical limitations. The key elements that make VR stand out are presence, agency and its social possibilities. This talk gives inspiration to focus on those three pillars to create outstanding VR experiences. Examples highlight the importance of considering the psychological dimension when creating virtual worlds for the user to be in and interact with. This is a follow up on Thomas' GDC 2016 talk "Cognitive Psychology of Virtual Reality: Basics, Problems and Tips".


    Attendees will get ideas for how to improve their VR productions by learning psychological aspects of virtual reality. Even with less of a psychological background the audience will understand the implications by the practical tipps and examples given. Experienced paticipants will draw inspiration for fresh approaches in this new medium.

    Intended Audience

    Designers and Developers who want to get insights into the user experience, perception and psychology of VR as an inspiration to create better VR experiences.