GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Quest for Progress: The Math and Design of Idle Games

    Location:  Congress Saal 3, 4th Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    As the third in a series of popular talks on "self-playing" games, this will increment on the previous ones, unfolding new insights, and tapping into a wide range of data to learn about this strange new, often-idolized, genre. The talk will look at how the genre has grown, evolved, and expanded recently. New trends will be explored and new games will be analyzed, focusing not just on how they work but hopefully inspiring new games and mechanics from attendees. Prepare to get bizarrely, inexplicably excited about watching numbers go up!!


    You will learn the core mechanics behind idle games, see how they have lead to success for even small, indie developers, and hopefully gain insight and ideas about making your own idle games or implementing these ideas into non-idle games!

    Intended Audience

    This talk is accessible to most but will bring the greatest value to game developers, producers, and analysts interested in the idle game genre and applications of its mechanics to other genres. Familiarity with exponential growth, logarithms, and potentially basic calculus, will be important for some sections.