GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Strategy Game Design and the Operational Level of War

    • Guy Ulmer  |  Mobile Game Optimizer, Plarium
    Location:  Congress Saal 1, 4th Level
    Format: Lecture
    Track: Design, Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    In military theory, the levels of war are classically divided into strategic, operational and tactical levels. While most games in the genre get away with the "strategy" or "RTS" stamp, two different games can sometimes be nothing alike.
    A better understanding of some basic military discipline when building a strategy game will help designers better define their niche, evaluate their game against the right target market, and find places where they can innovate.


    Attendees will become familiarized with the concept of "levels of war" in military theory, understand via examples how it applies to different games in the strategy genre, and have a clear grasp on how they can incorporate it into their own games.

    Intended Audience

    This talk specifically targets game designers, but can also be of interest to anyone with mild interest in strategy games. It is recommended that audience members are at least somewhat familiar with a few strategy games. However, no prior hands on game design experience is required.