GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Succeeding on Mobile with Premium Games

    Speaker:
    Location:  Congress Saal 1, 4th Level
    Format: Lecture
    Track: Business, Marketing and Management, Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    This talk will discuss lessons learned from the processes of a studio fundamentally dedicated to the creation of premium games, in a market dominated by freemium and F2P.

    It will share what the developers at Square Enix Montréal ('HITMAN GO', 'HITMAN: Sniper and Lara Croft GO') learned the hard way while developing their awards winning games and why the Premium business model is a very viable option for mobile developers.

    Takeaway

    Attendees will have a stronger grasp of the business aspect of bringing premium mobile gamest: understanding price point sensibilities + enhancing discovery + opening new markets = maximizing revenue.

    As a bonus, attendees should realize the untapped potential of the mobile premium games market and want to take that challenge.

    Intended Audience

    Mobile developers looking for another option than the freemium/ free to play business model, console developers that would like to transition to mobile game development and any developer or gamer that believes we should be crafting more deep high-quality fresh experiences for mobile devices.