GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Technical Solutions to Crowdsource Playtesting Online

    • Max Birk  |  Games Researcher, University of Saskatchewan
    Location:  Congress Saal 1, 4th Level
    Format: Lecture
    Track: Production, Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Testing early and often is key to assure that players have exactly the experience game designers want them to have. Time and cost constrains however, prevent most developers from performing efficient playtesting throughout the development cycle. Crowdsourcing player experience has been shown to alleviate the cost and burden of playtesting, allowing even small teams to evaluate their game. Based on his experience with more than 4,000 participants, Max will share technical solutions for common challenges in crowdsourced playtesting.


    Observing players, recording physiological signals, or using surveys, are challenging approaches to assess player experience in crowdsourced playtesting. The session will introduce attendees to crowdsourced playtesting, give them an overview of common challenges, and present technical solutions to improve playtesting online.

    Intended Audience

    The session is aimed at game-designers, producers, and games user researchers of all levels who want to learn about a scalable technique that can reduce time and cost of playtesting.