GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • The Sound of 'Hyper Light Drifter'

    Speaker:
    Location:  Europasaal, 1st Level
    Format: Lecture
    Track: Independent Games Summit
    Pass Type: Independent Games Summit Pass, Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Using everything from 1950s wire recorders to modified stethoscopes, 'Hyper Light Drifter's' sound design was anything but conventional. Over the course of three years, the soundscape for the game was slowly forged, though it took countless revisions, refreshes, and retries for the audio design language of the game to come together. Join this talk for a behind-the-scenes look at 'Hyper Light Drifter's' unique sound design and learn how developers of all disciplines can garner massive emotional impact through the audio in their next game.

    Takeaway

    Attendees of all disciplines will learn new ways to leverage the sound design in their games- from using inexpensive gear and software to learning how to enhance the workflow between themselves and their audio designers.

    Intended Audience

    Developers of all disciplines will learn how to best leverage the sound design in their game through effective communication, and learning ways to enhance workflow between themselves and their audio team.

    Audio designers will learn new techniques that will help them create the best audio design possible for their game.