GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • This is a Talk About Tutorials, Press "A" to Skip

    Speaker:
    Location:  Europasaal, 1st Level
    Format: Lecture
    Track: Design
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    This talk is about tutorials and if it doesn't teach you what the industry is doing wrong, it means it shouldn't talk about tutorials. Annoying pop-ups, walls of text, images of controllers with a bazillion little lines coming out of them leading to actions that the player is supposed to magically remember before even playing the game. Seriously, these things need to be fixed.

    This talk is about how to make a good tutorial without the player even realizing that he is going through one.

    Takeaway

    Attendees will leave this lecture with the knowledge on how to better design their tutorials by using clever experience design rather than a lazy wall of text in a pop-up. All this reinforced by examples of what to do and what not to do.

    Intended Audience

    Gamers, people interested in game development, hobby game devs and industry veterans. This talk explains various concepts related to tutorials and teaching the players how game mechanics works. This can be applied using any discipline from design to art to sound effects and even writing, therefore, anybody working in the industry has something to learn from this.