GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Tradeskills for Fun and ROI

    Location:  Congress Saal 2, 4th Level
    Format: Lecture
    Track: Design, Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    'EverQuest2' is one of very few MMOs that completely separates the leveling of adventuring and tradeskill levels, allowing players to play exclusively as tradeskillers. This allows the 'EverQuest2' team to examine the behaviour of tradeskill oriented players independently from adventure activities, and draw conclusions about how players who are drawn to tradeskills differ from the average MMO player, what they like to do, and how to keep them happy. Properly planned and handled, the tradeskill community can be developed into a robust core of an MMO player society, impacting direct and indirect monetization, while at the same time increasing player retention.


    Attendees will gain an understanding of the factors that motivate tradeskill-oriented players, what aspects of gameplay keep them coming back, how they strengthen your game's community and retention, and ultimately profit: in other words, why tradeskills should not be a last-minute system addition if you want to have to a robust MMO.

    Intended Audience

    This session is intended for game developers, both designer and management level, who want to develop a robust tradeskill system within their game, but are unsure how to proceed. No prerequisite knowledge is necessary to understand the content of this session, but familiarity with common MMO mechanics will be useful.