GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Untangling Experiments in Split-Mind Design: A Soft Body Postmortem

    Speaker:
    Location:  Europasaal, 1st Level
    Format: Lecture
    Track: Independent Games Summit
    Pass Type: Independent Games Summit Pass, Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    This talk traces the evolution of 'Soft Body's' split mind control scheme. The developer of 'Soft Body', Zeke Virant, will outline the process of developing his wishful and weird prototypes into a game that gradually teaches people how to do something that feels mentally impossible: controlling two things at the same time.

    Takeaway

    Attendees will learn how embracing the specifics of seemingly impossible mental tasks can be used to map out level designs and adjust a game's difficulty curve.

    Intended Audience

    This talk is intended for anyone with an interest in game design, level design, or rapid prototyping. It will be especially useful for designers looking for ways to untangle and crystallize strong design elements from otherwise muddled game designs.