GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Wargaming Webservices: A Chronological Dive into Everything Outside the Game

    Location:  Congress Saal 3, 4th Level
    Format: Lecture
    Track: Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: All

    Maxim will share a full overview over all the web services Wargaming uses in order to deliver a successful MMO service to players. In this talk he will share when and how Wargaming realized they needed a certain service, and in which order and priority to place them in order to have the key services set up first. Maxim will also explain how the services and technical systems are linked to certain aspects of the business cases for their products. In the end, the audience will have a full overview of all systems currently in place to deliver MMOs to gamers.


    Publishing producers will see what tools they may need to publish a MMO game. Development managers will understand development scope better. Architects and engineers will see how web services are partitioned and interact in Wargaming.

    Intended Audience

    Publishing producers, development managers, software architects and engineers.