GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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  • Working with an Embedded Team on 'HITMAN'

    Location:  Congress Saal 1, 4th Level
    Format: Lecture
    Track: Production
    Pass Type: Student Pass, All Access Pass - Get your pass now!
    Vault Recording: Video
    Audience Level: Intermediate

    Usually a distributed team is an outsourced entity working on a very concrete and specific subject. The intense collaboration on 'HITMAN' taught the developers that with the strong vision of the stakeholders at Io-Interactive and Mi'pu'mi Games, the commitment of the teams and the setup of an intertwined working environment, a distributed team can do much more than just outsourcing work. It can act as an embedded team.


    We will discuss the vision, the setup, the problems and the possible next steps of such a collaboration. Our approach will be to cover each aspect from the two- often significantly different- angles of the two collaboration partners and therefore provide learnings and insights to both representatives of larger, publisher-owned studios as well as smaller, independent game development teams.

    Intended Audience

    Representatives of larger, publisher-owned studios as well as smaller, independent game development teams.

    An understanding how a team collaborates with "external" partners and how teams are structured during production is helpful, but not necessary.