GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Europe Mobile App. You can download the app on iTunes or Google Play.

*If you have utilized the Mobile App in the past, don’t forget to download the update!

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  • Mikkel GjoelGraphics ProgrammerPlaydead

    Mikkel Gjoel is a Rendering Programmer at Playdead, building the game INSIDE. He previously worked on the custom engine for AAA shooter Brink, shipping on PC, PS3 and Xbox360, as well as Interstellar Marines by Zeropoint Software. He has a Master of Science from the Danish Technical University.