GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Europe Mobile App. You can download the app on iTunes or Google Play.

*If you have utilized the Mobile App in the past, don’t forget to download the update!

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  • Tom OlsonDirector of Graphics ResearchARM

    Tom is Director of Graphics Research at ARM. After a couple of years as a musician (which he doesn't talk about) and a couple more as a computer vision researcher, he saw the coming tidal wave of demand for 3D graphics on mobile devices, and has been working ever since to satisfy it. Tom spends his working days as part of the team responsible for ARM's Mali™ GPU technology roadmap. He has chaired the Khronos Vulkan Working Group since its founding, and recently stepped down after ten years as chair of the OpenGL ES Working Group, during which the number of OpenGL ES powered devices shipped went from a few million total to 1.6 billion per year.


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