GDC Europe 2016 Schedule

View, browse and sort the ever-growing list of GDC Europe sessions by pass type, track, and format. With GDC Europe Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Europe Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Europe Mobile App. You can download the app on iTunes or Google Play.

*If you have utilized the Mobile App in the past, don’t forget to download the update!

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  • Mikkel SvendsenVisual Effects ArtistPlaydead

    Mikkel Svendsen quickly joined critically acclaimed game developer Playdead after he dropped out of Game Development and 3D graphics oriented college. After mere months he gained responsibility for crucial visual and technical areas and aspects of Playdead's highly anticipated upcoming title: INSIDE. His responsibilities cover visual effects, rendering and the water.